Not only does this ensure you'll almost never play the same game twice, but it also makes for an extremely hectic time. What makes Zanac so unique is the artifical intelligence - depending on what weapon you have equipped, the computer will send out different combinations of enemies to attack. The basic gameplay in Zanac was pretty simplistic, and not much has changed in Zanac Neo - level designs are almost non-existant, as you play over a completely open field. While Zanac had many spiritual sequels - Power Strike for the SMS, MUSHA for the Genesis, Space Megaforce for the SNES, all ranking as some of the best shooters for their respective systems - Zanac Neo is the true sequel, having finally made its appearance fifteen years after first being conceived. Not content to extinguish themselves before burning brightly, they created the Playstation release Zanac X Zanac, a tribute to one of their first shooters for the NES and MSX. And thus it was a sad day when Compile closed down shop back in 2002 - it signaled yet another death knell to the shmup genre. Each new Compile game had some sort of unique weaponry system, filled with innovative ways to dish out punishment. Games from developers like Psikyo and Cave seem to have devolved the genre back into the pre- Raiden days by giving only a single upgradeable weapon for with to destroy the usual baddies. Shooters have been unfortunately rare in the past few years, which makes it increasingly tragic seeing how miserable some recent games have been. Zanac X Zanac - Compile - Sony PlayStation - 2001
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